Screenwave Media
Game updates
Free For Owl Update

1.0.8.6 [Steam, GOG]

  • New Features
    • Beep on end of combo setting
    • Show combo time clock setting
    • Show launch time clock setting
  • Bug Fixes
    • Game Over runestones soft locked when spinning over an hour
    • Speedrun paused reason overlapped the timer in Japanese
    • Lite mode Manaroc dropped every 2 monsters not 2x combos
    • Only 2 locked doors would spawn in Labyrinthine Shrine
    • Warp Spark + Stinger runestones could crash the game when launching Koji down when standing on the ground
    • Off screen monster markers could spawn in the centre of the screen
  • Adjustments
    • Forest fires given a delayed start on Casual difficulty
    • Combo spheres on second Armaura battle do not timeout on Casual difficulty
    • Helper step added to the Misty Marsh entry puzzle on Casual
    • Frost runestones now stack
    • Removed awkward slope from the overworld Ice crystal challenge above Gemshine Mines
    • The low health beep sound no longer plays during the sequence after the final battle
    • Size of UI elements in Visual Accessibility

1.0.8.5 [Switch]

  • Bug Fixes
    • Explosions would cause double damage to Amphidra & Avabrazam
    • Some tooltips rendered off screen in certain languages
    • PC: The link to Twitter was broken (for posting GIFs)
  • Adjustments
    • Game over screen revamped

1.0.8.4

  • Bug Fixes
    • Back button prompt wouldn't render on save selection when Sharp rendering is turned on
    • Treasure rooms could spawn off snowboard sections
    • Icora's Wrath could get huge combos on Mantikittens
    • Bonus runestones wheel could appear if GIFs are saved at a certain time during game over
  • Adjustments
    • Quill is locked in place when repeatedly attacking diagonally, instead of shuffling forwards
    • Achievements now allowed with Gameplay Tweaks turned on
    • Forest Fire doesn't begin in the loading room

1.0.8.3

  • New Features
    • New Lite difficulty setting
    • Store unwanted runestones in the backpack
    • Lucky Chance to place bonus runestones in the backpack on game over, depending on how many monsters were defeated
    • Create loadout of runestones from the backpack on new run
    • Gameplay Tweak: 360 degree aiming
    • Gameplay Tweak: Permanent runestones
  • Bug Fixes
    • Numbers on doors displayed incorrectly in Japanese
    • Spamming change feather while performing double jumps could soft lock Quill
    • Urchidna could hide behind large coral
    • Keys could sink to the bottom of water before Quill can swim
    • Toucan Trader shop items weren't consistent on seeded levels
    • Venom and Potam projectiles sometimes stop bouncing
    • Lantern chains could break apart and shake
    • Icora's Wrath could last forever when using Icora Lock
    • Soft lock in Armaura battles when attacking from below the camera's bottom edge
    • Graphical error in gold Rattit's tail
    • Oliver's hit sprite was facing the wrong way when facing right
    • The shop button hint text did not update after buying an item
    • Mushroom monsters' gas cloud hitboxes did not match their animation
    • Ancient Coin slot was shown, but empty, after completing The Lair
    • Toucan Traders could spawn over lava
    • Burrophs and Moletrios could spawn below bridges
    • Big chest rooms in Falcon's Furnace could have too little safe ground
    • Linux/Mac: GIF and screenshot features would crash the game
    • Switch: Could not scroll down text boxes
    • PC: Rare crash when saving game
    • PC: Twitter connection could crash
    • PC: F4 key was mapped to hide the UI
    • GOG: Achievements didn't work when offline
  • Adjustments
    • Enhanced throw angles when using the thumbstick
    • Reduced cost of Piercing runestone
    • Number on timer doors is now displayed like a time (0:00) instead of a number (0)
    • Nagaka no longer stunned by lightning
    • Better gamepad deadzones
    • Revamped difficulty screen
    • Option to change difficulty on Game Over (story mode)
    • Option to change difficult on Win (story mode)
    • Quill can now run while up or down is being held
    • Fire Trail runestone replaced with Ember runestone
    • Volcanic Bomb runestone no longer sets the ground alight
    • Mushboom runestone explosions no longer hurt Quill
    • Can now launch Koji while in a ledge grab
    • Can now hit Burroph's tail while it is retreating
    • New Game Plus button now has a description
    • Time locked doors in Fireside Forest and High Tide Trouble are more forgiving
    • Overworld map now shows secret levels and ancient coins
    • Increase amount of items given for Offering runestone
    • i-frames added after Blast Off and Stratosphere
    • Quill's horizontal attack animation speed adjusted
Eagle Island

1.0.7.9

  • Bug Fixes
    • Auto aim would target hidden Ferrettack
    • GOG Galaxy connection causes crash if offline
  • Adjustments
    • Invincibility and Horn of Plenty no longer spawn in dead ends

1.0.7.8

  • Bug Fixes
    • Some enemy projectiles would remain after leaving and reentering a room
    • Auto aim would target hidden Ozzards (ghost like monsters)
    • Auto aim would focus on underground Moletrio
    • Aiming guide was positioned incorrect on minecarts
    • The screen reader settings title read "Visuals" instead of "Screen Reader"
    • Quill could use special jump moves while in a minecart or snowboarding
    • Rogue and Hot Shot achievements didn’t activate if the game had exited and reopened
    • Player could stand in a safe spot during Amphidra battle
    • Hovader's monster log entry was the wrong colour
    • Quill’s animations could break during snowboarding
    • With the Gamble runestone, hearts could still drop from a combo
    • UI heart could get "stuck" flashing white when paused
    • Bold font missing copyright character, offset all Japanese and Russian glyphs
    • Dialogue box newlines could fail when coloured text is displayed
    • Scorpion Skills icon showed :25 instead of :15
  • Adjustments
    • Koji recovers more quickly after missing a monster on minecarts
    • Potam (green crab) are less aggressive
    • Opening the feather ring now pauses minecarts
    • Toucan Trader added before Gemshine Mines minecart
    • Snacker (and similar enemies) hitbox made more generous
    • No chests are hidden underwater early in the game
    • Double stacked enemies won't appear in minecarts unless you have Magira's Feather
    • Enemies spawn in easier to hit locations during minecarts
    • Damage ranking is more lenient with bosses
    • Floor height in Furnace and Smuggleway Tarancura battles
    • Low health beep muted in cutscenes
    • Rebalance time to kill enemies in large rooms for ranking
    • Rebalance average combo when rooms only have 1 or 2 enemies for ranking
    • Taking damage now ends a combo
    • Nabber Grabber excludes pickups lost off cliff edges
    • Reduced difficulty of Level 4 Scaleback
    • Balance versions of Tarancura Miseros

1.0.7.0

  • Launch Version
This site uses technologies to analyze site traffic, montor user activity, and provide targeted advertising. By continuing to use the site, you consent to the use of these technologies.

Got it!

Opt Out